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Towards Comprehensive Basketball Understanding

Authors

Do you know Yirong Hu?You can claim authorship or link another user.Do you know Jiayuan Rao?You can claim authorship or link another user.Do you know Yu Zhang?You can claim authorship or link another user.Do you know Shangzhe Di?You can claim authorship or link another user.Do you know Weidi Xie?You can claim authorship or link another user.

Abstract

Understanding a basketball game requires recognizing events, localizing actions, identifying players, and relating these to structured game knowledge. Existing benchmarks primarily evaluate these abilities one at a time, leaving the interactions among these abilities under-explored. We introduce BasketballBench, a multimodal benchmark comprising 7,980 questions across ten tasks in text, image, and video. It is built from the 2025-2026 NBA season and includes official playby-play, rosters and profiles for 530 active players, and 2,501 possession-level broadcast clips. We further propose BasketballSkills, an agent that composes eight basketball-specific perception and retrieval tools under four reusable skills that specify tool order, evidence bindings, and stopping conditions. Experiments show that current MLLMs struggle particularly on questions requiring the integration of multiple capabilities, whereas BasketballSkills outperforms them, highlighting the effectiveness of explicitly composing domain-specific capabilities for comprehensive basketball understanding.

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Publication notes

Author note
26 pages, 3 figures