MEGA Hub

Towards Faithful Simulation of Human Shopping Behavior

Authors

Do you know Jiakai Tang?You can claim authorship or link another user.Do you know Yan Mi?You can claim authorship or link another user.Do you know Jing Yu?You can claim authorship or link another user.Do you know Yang Zhang?You can claim authorship or link another user.Do you know See-Kiong Ng?You can claim authorship or link another user.Do you know Qi Cao?You can claim authorship or link another user.Do you know Fei Sun?You can claim authorship or link another user.Do you know Xu Chen?You can claim authorship or link another user.Do you know Wen Chen?You can claim authorship or link another user.Do you know Jian Wu?You can claim authorship or link another user.Do you know Han Zhu?You can claim authorship or link another user.Do you know Bo Zheng?You can claim authorship or link another user.

Abstract

Simulating realistic user shopping behavior underpins offline evaluation and reinforcement learning in e-commerce scenarios. While recent LLM- and VLM-based simulators have made encouraging progress, reproducing a real browsing session remains difficult for two reasons. (i) Memory Challenge: a shopping session spans dozens of pages, yet existing agents either discard long-range observation histories, losing the evolving user state, or naively concatenate them, overwhelming the context window and even degrading simulation quality. (ii) Optimization Challenge: current user simulators are typically supervised to match each logged action via imitation or step-level rewards; the resulting sessions often display unrealistic patterns, such as over-exploration or excessive passivity, which per-step supervision can neither detect nor correct. To address the above challenges, we present RecVerse, a GUI-grounded simulation agent that perceives pages through screenshots and produces faithful multi-turn trajectories. For the memory challenge, RecVerse adopts a cognitive-inspired hierarchical memory: Working Memory for short-term focus, Episodic Memory for in-session traces, and Preference Memory for high-level intent, with memory updates treated as actions so that the agent adaptively learns when and what to memorize. For the optimization challenge, RecVerse is optimized with a trajectory-level RL objective that scores entire sessions, aligning both macro-level action-type distributions and micro-level shopping intent with real users. We further release USB (User Simulation Benchmark), an interactive e-commerce GUI trajectory dataset for multi-turn user simulation. Experiments show that RecVerse significantly outperforms existing baselines in both behavioral fidelity and intent consistency.

Community

00