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4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Authors

Do you know Yudong Jin?You can claim authorship or link another user.Do you know Tao Xie?You can claim authorship or link another user.Do you know Qihang Zhang?You can claim authorship or link another user.Do you know Zehong Shen?You can claim authorship or link another user.Do you know Zhen Xu?You can claim authorship or link another user.Do you know Yujun Shen?You can claim authorship or link another user.Do you know Hujun Bao?You can claim authorship or link another user.Do you know Xiaowei Zhou?You can claim authorship or link another user.Do you know Yinghao Xu?You can claim authorship or link another user.

Abstract

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction. We identify this failure as a bounded-attention-context problem: when target views exceed the capacity of a single DiT forward pass, they must be split into groups, exposing two coupled bottlenecks. On the reference-context side, conditioning on all previously generated views grows as $O(N)$, weakening cross-view appearance guidance. On the target-context side, disjoint groups cannot directly exchange information, causing global structural drift. 4DAnyone addresses both bottlenecks with two complementary designs: Reference Context Packing (RCP) compresses growing reference views into a fixed-length mixed-resolution context with $O(1)$ reference-context complexity, while Target Context Routing (TCR) rotates target-view groupings during denoising to share context across groups at high-noise steps and stabilize details at low-noise steps. We further build the MVGameHuman dataset using our in-house game engine and combine it with light-stage and in-the-wild video datasets for training. Experiments on DNA-Rendering and DyMVHumans show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction, with robust in-the-wild generalization. See our project page for video results and source code: https://4danyone.github.io.

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Publication notes

Author note
Project page: https://4danyone.github.io