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SPADE: Self-Play in Adaptive Synthetic Executable Environments

Authors

Do you know Bo Liu?You can claim authorship or link another user.Do you know Simon Yu?You can claim authorship or link another user.Do you know Yiding Jiang?You can claim authorship or link another user.Do you know Ao Qu?You can claim authorship or link another user.Do you know Andrew Zhao?You can claim authorship or link another user.Do you know Zichen Liu?You can claim authorship or link another user.Do you know Junsu Kim?You can claim authorship or link another user.Do you know Zijian Zhou?You can claim authorship or link another user.Do you know Seungone Kim?You can claim authorship or link another user.Do you know Tongzheng Ren?You can claim authorship or link another user.Do you know Mickel Liu?You can claim authorship or link another user.Do you know Hanfei Yu?You can claim authorship or link another user.Do you know Zhaorun Chen?You can claim authorship or link another user.Do you know Weiyan Shi?You can claim authorship or link another user.Do you know Paul Pu Liang?You can claim authorship or link another user.Do you know Luke Zettlemoyer?You can claim authorship or link another user.Do you know Yejin Choi?You can claim authorship or link another user.Do you know Natasha Jaques?You can claim authorship or link another user.

Abstract

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

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Publication notes

Author note
Work in progress. Project page: https://spade-rl.github.io ; Code: https://github.com/spade-rl/spade