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Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction

Authors

Do you know Zijian Xiao?You can claim authorship or link another user.Do you know Zipeng Ye?You can claim authorship or link another user.Do you know Jinkun Hao?You can claim authorship or link another user.Do you know Xiong Yang?You can claim authorship or link another user.Do you know Yuchen Xie?You can claim authorship or link another user.Do you know Ran Yi?You can claim authorship or link another user.

Abstract

Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produce editable and extensible environments, yet they remain focused on visual construction and object-level articulation, leaving the functional usage of scenes largely unmodeled. To address this problem, we present RoomWright, an agentic usage-driven framework for generating 3D scenes represented entirely as code for embodied interaction. RoomWright performs usage-driven object reasoning, which treats each anchor as a task centre and admits task-required objects and their affordances. A code agent further enables multi-part interaction by compiling each interaction into a trigger, condition, effect rule that updates structured object states, capturing causal dependencies across objects. Moreover, since manipuland orientation is ambiguous and hard to recover from pixels, RoomWright alleviates this via annotation-informed usage-guided orientation. Extensive experiments demonstrate the effectiveness of our method. The resulting scenes are executable, editable, and simulation-ready, providing interactive environments for embodied AI and policy learning.

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