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GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation

Authors

Do you know Ming Qian?You can claim authorship or link another user.Do you know Zijian Wang?You can claim authorship or link another user.Do you know Minchao Sun?You can claim authorship or link another user.Do you know Jincheng Xiong?You can claim authorship or link another user.Do you know Hang Zhang?You can claim authorship or link another user.Do you know Mu Xu?You can claim authorship or link another user.Do you know Chi Wang?You can claim authorship or link another user.Do you know Baoquan Chen?You can claim authorship or link another user.

Abstract

Many scalable latent 3D generators operate on structured tensors, whereas pre-optimized 3D Gaussian Splatting (3DGS) reconstructions are unordered, spatially irregular, and vary widely in primitive count. We present GS-Voxel, a fitting-free structured latent framework, and evaluate it for large-scale aerial 3D Gaussian scene generation. GS-Voxel deterministically converts a compatible pre-optimized 3DGS reconstruction into sparse active voxels without additional per-scene optimization, retaining the sub-voxel positions and rendering attributes of the selected primitives. A GS-specific factorized VAE then separately encodes voxel geometry and local Gaussian attributes into sparse 3D latents whose size grows with the number of occupied voxels rather than being limited by a fixed scene-wide primitive count. We train image-conditioned flow models in the GS-Voxel latent space to generate aerial 3DGS scenes. A key application enabled by GS-Voxel is large-area scene generation: overlap-aware tiled inference extends synthesis beyond a single training crop conditioned on satellite-view images. Our results show that GS-Voxel provides structured latents for pre-optimized aerial 3DGS reconstructions, with latent capacity that grows with the number of occupied voxels.

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