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Debate Training Reduces Reward Hacking in RLAIF

Authors

Do you know Zachary Kenton?You can claim authorship or link another user.Do you know Lili Janzer?You can claim authorship or link another user.Do you know Rory Greig?You can claim authorship or link another user.Do you know Tian Huey Teh?You can claim authorship or link another user.Do you know Kirill Tyshchuk?You can claim authorship or link another user.Do you know Jonah Brown-Cohen?You can claim authorship or link another user.Do you know Harri Edwards?You can claim authorship or link another user.Do you know Senthooran Rajamanoharan?You can claim authorship or link another user.Do you know Noah Y. Siegel?You can claim authorship or link another user.Do you know Natasha Jaques?You can claim authorship or link another user.Do you know Rohin Shah?You can claim authorship or link another user.

Abstract

We demonstrate that RL finetuning an LLM using debate, a two-player adversarial game between a generator and a critic adjudicated by a weaker LLM judge, reduces reward hacking compared to a reinforcement learning from AI feedback (RLAIF) baseline. Reward hacking is a central obstacle in RLAIF: as training progresses, the policy learns to exploit systematic errors in its AI judge, degrading task performance, a problem that worsens precisely when the judge is weaker than the policy, the setting most relevant to overseeing increasingly capable AI systems. We study mathematics tasks, where final-answer correctness is verifiable, allowing us to measure reward hacking dynamics. We train a Gemini~2.5 Flash-class policy with a frozen, weaker Gemini~2.5 Flash Lite judge, comparing a single-player RLAIF baseline against debate. While the baseline quickly hacks the judge, debate maintains judge performance throughout training, leading to a higher peak validation accuracy (45\% performance gap recovered) that persists through many RL steps. Additional experiments show that: 1) further weakening the judge leads to faster hacking, but this can be compensated by adding an additional debate round; 2) debate incentives override prompted misalignment; 3) RL using an LLM judge has a smaller train/validation reward gap than RL from verifiable rewards; 4) learning to critique to convince the judge using ground truth labels is possible but slow. Taken together, our results are a positive update on the feasibility of debate, while highlighting that balancing multi-agent training is critical: without player constraints, adversarial training risks defaulting to critic judge-hacking. We show that critique word limits (effective up to 150 words) successfully balance the game and avoid judge hacking, though this introduces a trade-off by restricting critic expressive clarity.

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