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RoboStriker: Latent-Space Strategic Games for Autonomous Humanoid Boxing

Authors

Do you know Kangning Yin?You can claim authorship or link another user.Do you know Kaige Liu?You can claim authorship or link another user.Do you know Zhe Cao?You can claim authorship or link another user.Do you know Wentao Dong?You can claim authorship or link another user.Do you know Weishuai Zeng?You can claim authorship or link another user.Do you know Tianyi Zhang?You can claim authorship or link another user.Do you know Qiang Zhang?You can claim authorship or link another user.Do you know Jingbo Wang?You can claim authorship or link another user.Do you know Jiangmiao Pang?You can claim authorship or link another user.Do you know Yang Li?You can claim authorship or link another user.Do you know Ming Zhou?You can claim authorship or link another user.Do you know Weinan Zhang?You can claim authorship or link another user.

Abstract

Achieving human-level competitive intelligence and physical agility in humanoid robots remains a profound challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Learning offers a principled framework for strategic interaction, its direct application to unstructured raw motor spaces inevitably leads to joint-level physical collapse, preventing the emergence of any viable combat tactics. To resolve this fundamental conflict between strategic exploration and physical feasibility, we formulate the humanoid combat task as a novel two-player latent-space zero-sum Markov game. Under standard regularity and approximate best-response assumptions, we show that the latent formulation induces an equivalent game over the decoder-reachable action manifold, providing an approximate-Nash interpretation of the resulting self-play dynamics. To instantiate this theoretical formulation, we propose RoboStriker, a hierarchical framework that decouples high-level reasoning from low-level execution. It first distills the tracking expertise of predefined boxing motions into a topologically bounded latent manifold. This structured latent foundation subsequently drives multi-agent co-evolution via Latent-Space Neural Fictitious Self-Play. Extensive experimental results demonstrate that gaming within this structured latent space substantially outperforms direct exploration. By constraining strategic exploration through a pretrained motion decoder, RoboStriker substantially reduces the catastrophic balance failures observed in raw action-space methods and achieves superior tactical performance in both competitive win rates and striking efficiency. Finally, we successfully deploy and validate our learned combat policies on real-world humanoid robots. Our code and video and supplementary materials are available at RoboStriker.

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