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ARC: Fair Relative Advantage Comparison in Open-Ended Real-World Interaction

Authors

Do you know Yongqi Tong?You can claim authorship or link another user.Do you know Tan Li Hui Faith?You can claim authorship or link another user.Do you know Choy Zhen Wen Marcus?You can claim authorship or link another user.Do you know Zhou Jin?You can claim authorship or link another user.Do you know Kewei Fu?You can claim authorship or link another user.Do you know Jiang-Ming Yang?You can claim authorship or link another user.Do you know Jianshe Li?You can claim authorship or link another user.Do you know Xin Zhang?You can claim authorship or link another user.

Abstract

Open-ended real-world interaction admits multiple valid behaviors: an agent may answer directly, ask for clarification, provide progress updates, or confirm before acting. This flexibility breaks a core assumption behind group-based RL: rollouts compared within a group are no longer guaranteed to be behaviorally comparable. As a result, reward-model preferences over interaction style can distort relative advantages and steer optimization toward reward-preferred behaviors rather than context-appropriate ones. We formalize this as a reward fairness problem and propose ARC (Advantage Regularization via Conditioning), a training recipe that restores fairer relative comparison through strategy-conditioned rollout grouping, together with hybrid rewards and entropy regularization. We study ARC in our proposed \inter, a novel paradigm for responsive, steerable, and execution-aware user-agent interaction that decouples user-visible communication from latent reasoning and tool use. \inter\ also provides the annotation and distillation pipeline for constructing \inter-86K, our strategy-annotated training corpus for supervised and RL training. Empirically, ARC substantially strengthens the core τ/τ^2 tool-use benchmarks, while \inter\ reduces time-to-first-token from 4.91s to 1.27s relative to a think-style baseline. Together, these results suggest that a central bottleneck in open-ended interactive learning is not only how agents are rewarded, but whether their behaviors are compared fairly in the first place. The ARC implementation and \inter-86K training data will be released.

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