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PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Authors

Do you know Kaixin Ding?You can claim authorship or link another user.Do you know Xi Chen?You can claim authorship or link another user.Do you know Minghong Cai?You can claim authorship or link another user.Do you know Zhiyuan Xu?You can claim authorship or link another user.Do you know Yiyang Wang?You can claim authorship or link another user.Do you know Yuxiang Lu?You can claim authorship or link another user.Do you know Junyi Li?You can claim authorship or link another user.Do you know Shuyang Chen?You can claim authorship or link another user.Do you know Yuan Gao?You can claim authorship or link another user.Do you know Xin Tao?You can claim authorship or link another user.Do you know Pengfei Wan?You can claim authorship or link another user.Do you know Hengshuang Zhao?You can claim authorship or link another user.

Abstract

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.

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Publication notes

Author note
project page: https://kxding.github.io/project/PlayWorld/