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GeoCache: Training-Free Acceleration of Multi-View Texture Diffusion via Geometric Delta Transport

Authors

Do you know Haotang Li?You can claim authorship or link another user.Do you know Zhenyu Qi?You can claim authorship or link another user.Do you know Shaohan Henry Wang?You can claim authorship or link another user.Do you know Kebin Peng?You can claim authorship or link another user.Do you know Yutong Zhao?You can claim authorship or link another user.Do you know Zi Wang?You can claim authorship or link another user.Do you know Bo Liu?You can claim authorship or link another user.Do you know Huanrui Yang?You can claim authorship or link another user.Do you know Sen He?You can claim authorship or link another user.

Abstract

Geometry-conditioned multi-view diffusion enables high-quality 3D texture generation, but its repeated per-view denoiser evaluations introduce substantial computational cost. Existing training-free accelerators primarily exploit temporal redundancy by reusing computation across denoising steps. In multi-view texturing, however, skipping a step also removes the cross-view interaction that continually aligns different observations of the same surface, leading to rapidly degraded consistency and fidelity. Our analysis identifies a complementary source of redundancy: although intermediate features remain view-specific, geometrically corresponding surface points exhibit transferable evolution in their predicted clean signals. Based on this observation, we introduce \gc{}, a training-free plugin that evaluates a rotating subset of anchor views and transports their geometry-aligned per-step $\xz$ updates to the remaining views. Periodic full-view computation controls accumulated error, while sampler-consistent reconstruction preserves the denoising trajectory. \gc{} requires neither retraining nor architectural modification and uses the position maps already available in geometry-conditioned texturing pipelines. Across Hunyuan3D-2.1, SyncMVD, and MVPainter, \gc{} achieves a stronger speed--fidelity trade-off than temporal caches and step reduction at operating points above $2\times$. On Hunyuan3D-2.1, it delivers a $2.21\times$ denoiser-loop speedup with an MV-LPIPS of 0.0293 and an MV-PSNR of 33.60 dB, providing the best fidelity among all tested methods above $2\times$. The same transferred configuration reaches the highest speedup and lowest FLOPs on SyncMVD, while \gc{} achieves the lowest FLOPs and best fidelity among the accelerated methods on MVPainter. These results establish cross-view geometry as an effective acceleration axis for multi-view texture diffusion.

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