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TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderer

Authors

Do you know Muxin Zhang?You can claim authorship or link another user.Do you know Chaohui Yu?You can claim authorship or link another user.Do you know Yuanwang Yang?You can claim authorship or link another user.Do you know Min Wei?You can claim authorship or link another user.Do you know Zhuo Su?You can claim authorship or link another user.Do you know Kun Li?You can claim authorship or link another user.

Abstract

Realistic 3D human generation plays a crucial role in many graphics applications. However, current methods still struggle to generate high-quality human geometry and texture while maintaining 3D consistency and inference efficiency. In this work, we address these limitations by introducing TGRHuman, a novel approach for generating realistic 3D humans from text. Our method decouples geometry and texture generation to alleviate the issues commonly encountered in NeRF-based methods. Instead of relying on slow, implicit score-distillation-based optimization, we directly use explicit multi-view observation generation and optimization for efficient 3D synthesis. For geometry generation, we propose a high-resolution generative module for multi-view normals together with a geometry-carving strategy that preserves view consistency and supports loose clothing. For texture generation, we produce spatially consistent RGB observations from densely sampled surrounding views using a carefully designed texture-prior acquisition strategy and a diffusion renderer, enabling detailed human texture synthesis. Experiments show that our method can generate high-quality and consistent 3D human geometry and texture efficiently. TGRHuman outperforms existing text-to-3D human methods in both geometry and texture quality.

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