MEGA Hub

R4DSG: Relative 4D Scene Graph Memory for Object-Centric Question Answering in Long Egocentric Video

Authors

Do you know Ke Ma?You can claim authorship or link another user.Do you know Yamin Mao?You can claim authorship or link another user.Do you know Weiming Li?You can claim authorship or link another user.Do you know Shuai Tan?You can claim authorship or link another user.Do you know Yijie Zhong?You can claim authorship or link another user.Do you know Hao Chen?You can claim authorship or link another user.Do you know Haofen Wang?You can claim authorship or link another user.Do you know Meng Wang?You can claim authorship or link another user.

Abstract

Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change. Existing long-video QA methods mainly emphasize temporal grounding and clip retrieval, while prior 3D scene-graph methods typically assume stronger geometry than free-motion wearable RGB video provides, including point clouds, RGB-D input, posed views, sparse reconstruction, or reconstructed scenes. R4DSG introduces a relative 4D scene graph memory for long egocentric video. Instead of storing raw graph sequences, R4DSG converts video into compact queryable memory entries indexed by time, place, persistent objects, anchor-relative change, and local interaction context. The main idea is to separate stable anchors from dynamic objects, maintain persistent object identity across frames, and represent object state through anchor-relative transitions rather than a globally aligned world model. Built on recent RGB-only advances in promptable video segmentation, temporal propagation, and relative 3D lifting, the method produces a retrieval-ready memory directly usable for long-horizon question answering. Evaluation on a 255-question object-related subset from EgoLifeQA shows, under question-only retrieval, a 6.7-point overall gain over EgoRAG-Text and a 12.5-point gain on when questions, which highlights the value of temporally organized object memory. These results position relative 4D scene graphs as a practical memory substrate for wearable assistants, AR systems, and embodied multimedia agents. GitHub Page: https://dualtransparency.github.io/R4DSG/.

Community

00

Publication notes

Author note
10 pages, 3 figures, ACM Multimedia 2026, egocentric video; 3D scene graph; temporal memory; graph retrieval; object-state reasoning; multimodal question answering
DOI
10.1145/3767308.3835995