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Visual-to-Haptic Augmentation in XR: A Wearable Glove for Perceptual Grounding in Multimodal Interaction

Authors

Do you know Faisal Mohd?You can claim authorship or link another user.Do you know Hamdi Elsaddik?You can claim authorship or link another user.Do you know Erhan Baturay Onural?You can claim authorship or link another user.Do you know Jihong Zhang?You can claim authorship or link another user.Do you know Fedwa Laamarti?You can claim authorship or link another user.Do you know Abdulmotaleb El Saddik?You can claim authorship or link another user.

Abstract

Extended Reality (XR) systems increasingly deliver high-fidelity visual and auditory experiences, yet tactile perception remains comparatively underutilized as a modality for enriching embodied interaction. This work presents a visual-to-haptic wearable glove and a feature-based visual-to-haptic mapping algorithm that translates spatial and temporal visual features from images and videos into distributed vibrotactile patterns. The proposed method extracts motion, edge, and brightness cues and fuses them into actuator-level intensity maps aligned with a 29-actuator glove arranged in a five-by-seven layout. The system is implemented through a modular four-layer architecture comprising the XR environment, media content handling, visual-to-haptic processing, and embedded haptic hardware. A within-subject user study (N = 20) compared visual-only interaction with visual-plus-haptic augmentation across texture-based and dynamic video scenarios. Results indicate that tactile augmentation significantly improves perceived realism in dynamic video scenarios and enhances immersion and visual-tactile correspondence across conditions, with stronger and more consistent effects observed for dynamic visual events. While the current implementation operates in a single-user, offline-synchronized configuration, the findings demonstrate that vision-driven tactile augmentation can function as a perceptual enhancement layer within multimodal XR systems. Such a layer may provide a foundation for future socially enriched XR environments where coherent multisensory grounding supports higher-level interaction and communication.

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Publication notes

Author note
11 pages, 4 figures. Published in the Proceedings of the 1st Workshop on Shaping Future Human Connection: Social Augmentation through XR Technologies (SAXR 2026), April 13, 2026, Barcelona, Spain
Journal
Proceedings of the 1st Workshop on Shaping Future Human Connection: Social Augmentation through XR Technologies (SAXR 2026), CEUR Workshop Proceedings, Vol. 4226, pp. 252-262, 2026