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Hierarchical Fast--Slow ReAct Agent for Zero-Shot Object-Goal Navigation

Authors

Do you know Zhaochen Lan?You can claim authorship or link another user.Do you know Zhi Yang?You can claim authorship or link another user.Do you know Yuxiang Fu?You can claim authorship or link another user.Do you know Mengxiang Lin?You can claim authorship or link another user.

Abstract

Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision--language \emph{value map}: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision--language model inside the perception--action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast--slow agent leaves the value-map controller running at every step and writes a \emph{coordinate-anchored memory} as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason--retrieve--act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 \texttt{val} and 47.29% on MP3D \texttt{val}, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95\% CI [1.70, 5.05]); deliberating over every frontier does not recover them.

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