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Multi-View Face and Gesture Animation with Dynamic Gaussians

Authors

Do you know Alireza Javanmardi?You can claim authorship or link another user.Do you know Vippin Kumar Jeetmal?You can claim authorship or link another user.Do you know Christen Millerdurai?You can claim authorship or link another user.Do you know Alain Pagani?You can claim authorship or link another user.Do you know Didier Stricker?You can claim authorship or link another user.

Abstract

Creating photorealistic 3D human avatars with realistic upper-body motion remains challenging. Existing approaches either focus on the head and overlook hand gestures, or reconstruct the full body but fail to preserve fine-grained facial fidelity and hand pose accuracy. As a result, current methods struggle to capture the subtle dynamics of facial expressions and hand gestures that are crucial for natural human communication. While methods based on full-body parametric models enable avatar reconstruction from monocular or multi-view inputs, they often lack accurate facial animation and detailed hand articulation. To address these limitations, we propose MVFGA, a novel multi-view-consistent pipeline for generating realistic upper-body avatars. Our approach models the face and hands separately and fuses them with a parametric upper-body mesh model, enabling the capture of fine-grained facial expressions and hand poses for accurate upper-body avatar reconstruction. We then splat 3D Gaussians onto the obtained mesh, enabling high-quality rendering of dynamic avatars from novel viewpoints. Furthermore, we introduce MVFGA-MoCap, a multi-view upper-body motion capture dataset featuring controlled facial expression sequences, diverse hand gestures, and free-form communication. Experiments show that MVFGA generates visually realistic avatars with high-fidelity facial expressions and hand motions, outperforming baselines for upper-body avatar animation. Project page: https://dfki-av.github.io/MVFGA/

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Publication notes

Author note
Accepted at SCA 2026
Journal
Computer Graphics Forum, 45(8), 2026
DOI
10.1111/cgf.70567