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PhysMind: From Video to Executable Worlds for Training-Free Physical Reasoning

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Do you know Chen Yang?You can claim authorship or link another user.Do you know Shenxiang Zeng?You can claim authorship or link another user.Do you know Haoyang Zhao?You can claim authorship or link another user.Do you know Zhouyuan Xu?You can claim authorship or link another user.Do you know Youquan He?You can claim authorship or link another user.Do you know Haoyu Li?You can claim authorship or link another user.Do you know Mingyi Deng?You can claim authorship or link another user.Do you know Jiansheng Fan?You can claim authorship or link another user.Do you know Chen Wang?You can claim authorship or link another user.

Abstract

Reliable physical reasoning from video requires understanding how objects move, interact, and respond to interventions. Existing vision-language models (VLMs) often struggle to interpret these dynamics and reason reliably about future and counterfactual outcomes. We introduce PhysMind, a training-free agentic framework that constructs one reusable, question-agnostic executable world per video. PhysMind recovers a temporally consistent dynamic scene through object segmentation, mesh reconstruction, and 6D pose tracking, then fits analytic continuous-time dynamics and latent physical parameters without unrolling a time-stepped simulator. Given a question, it inspects, continues, or edits the world and answers from the resulting trajectories and interactions. Relative to direct chain-of-thought (CoT) reasoning with the same VLM, PhysMind improves accuracy by 38.23 points on CLEVRER and 8.08 points on Physion++. On counterfactual questions, it exceeds the strongest evaluated VLM baseline, GPT-5.5, by 19.25 points.

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Publication notes

Author note
27 pages, 18 figures. Project page: https://physmind.github.io/