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DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

Authors

Do you know Minnan Pei?You can claim authorship or link another user.Do you know Gang Li?You can claim authorship or link another user.Do you know Zeyu Zhu?You can claim authorship or link another user.Do you know Siting Wang?You can claim authorship or link another user.Do you know Junwen Si?You can claim authorship or link another user.Do you know Zhuoran Song?You can claim authorship or link another user.Do you know Yu Feng?You can claim authorship or link another user.Do you know Fangxin Liu?You can claim authorship or link another user.Do you know Xiaoyao Liang?You can claim authorship or link another user.Do you know Jian Cheng?You can claim authorship or link another user.

Abstract

3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time novel view synthesis, yet existing 3DGS accelerators suffer from poor architectural scalability: increasing the number of PEs leads to marginal performance improvement during rendering. We identify that the root cause is the tightly coupled ``checking-while-blending'' dataflow, which exacerbates PE underutilization caused by spatial redundancy from irregular Gaussian coverage and temporal redundancy from asynchronous pixel-wise termination under parallel execution. To address this issue, we propose DeGS, a scalable architecture for efficient 3DGS inference. To systematically eliminate the redundancies inherent in rendering, DeGS exploits a decoupled dataflow, restructuring the coupled $α$-checking, transmittance checking, and $α$-blending of the standard rendering process into consecutive workload parsing, reorganization, and blending stages. This allows the fragmented, length-variable, and temporal-dependent workloads to be reorganized into compact, conflict-free, and dense workloads prior to blending, thereby significantly improving PE utilization during parallel blending. Implemented in 28 nm technology, DeGS achieves 2.36$\times$--7.25$\times$ throughput, 1.82$\times$--6.02$\times$ end-to-end speedup, and 1.59$\times$--4.42$\times$ energy efficiency over state-of-the-art 3DGS accelerators (GSCore, GBU, GCC) across diverse scenes and resolutions (720p to 8K). Moreover, scaling from 16 to 1024 PEs, DeGS maintains over 80\% PE utilization at high resolutions, significantly outperforming existing accelerators.

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Publication notes

Author note
Accepted to the 59th IEEE/ACM International Symposium on Microarchitecture (MICRO 2026)