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FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis

Authors

Do you know Zhengyang Zhang?You can claim authorship or link another user.Do you know Ziyu Lu?You can claim authorship or link another user.Do you know PengCheng Li?You can claim authorship or link another user.Do you know Hongbo Duan?You can claim authorship or link another user.Do you know Yi Liu?You can claim authorship or link another user.Do you know Pengting Luo?You can claim authorship or link another user.Do you know Peiyu Zhuang?You can claim authorship or link another user.Do you know Xinghui Li?You can claim authorship or link another user.Do you know Shaohua Ma?You can claim authorship or link another user.

Abstract

4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift. To address these issues, we propose a Fourier Motion Modeling module: this paradigm decomposes motion into frequency-based sinusoidal components, capturing both low-frequency global trajectories and high-frequency local details to model complex motion patterns accurately. It retains the real-time rendering capability of 4DGS while improving complex motion fitting and long-term coherence. Additionally, we integrate a motion-aware regularization strategy into the loss function: it uses frequency-dependent weights to suppress high-frequency jitter while preserving low-frequency motion coherence. Extensive experiments on N3V and Google Immersive datasets from multiple scenarios demonstrate the effectiveness of our method.

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Publication notes

Author note
accepted by ICASSP2026