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4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

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Do you know Renlong Wu?You can claim authorship or link another user.Do you know Haoran Chen?You can claim authorship or link another user.Do you know Yuxiang Wei?You can claim authorship or link another user.Do you know Xiaowei Jin?You can claim authorship or link another user.Do you know Wangmeng Zuo?You can claim authorship or link another user.Do you know Hui Li?You can claim authorship or link another user.

Abstract

Generating high-quality 360-degree dynamic human assets from text prompts is challenging. Existing methods usually synthesize monocular or multi-view videos first and then fit a 4D representation, which is expensive and often causes incomplete geometry or view-inconsistent renderings. We present 4DHumanDiff, a diffusion framework that directly generates dynamic humans represented by 4D Gaussian Splatting (4DGS) from text prompts. By modeling the structured 4D representation space end-to-end, 4DHumanDiff avoids video pre-generation and per-scene reconstruction, making it better suited for view-consistent and temporally coherent asset generation. The model uses a 3D U-Net backbone with temporal attention for motion-aware generation. We further construct a large-scale text-to-4DGS dataset with 60,000 high-quality pairs, and introduce 2D regularization and training-free 4D interpolation to improve rendering quality and motion smoothness. Experiments show that 4DHumanDiff generates consistent 360-degree dynamic humans within one minute, achieves better temporal and multi-view consistency, and reduces inference time by more than 10x.

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14 pages