MEGA Hub

SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming

Authors

Do you know Muhammad Talha?You can claim authorship or link another user.Do you know William Gordon?You can claim authorship or link another user.Do you know Sajid Umair?You can claim authorship or link another user.Do you know Anique Akhtar?You can claim authorship or link another user.Do you know Joel Jung?You can claim authorship or link another user.

Abstract

Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant challenges for adaptive streaming. This paper presents SplatStream, a fine granular scalable Gaussian splatting framework for dynamic 3D scene delivery. The proposed method decompose the GS scenes into quality and resolution layers, and introduces inter-layer predictive coding to achieve scalability. For temporal direction, B-frames are introduced to have temporal quality scalability. A lightweight cross-layer transformer based predictor is utilized for both cross layer and temporal predictions. In addition, a volume-opacity based importance measure is used for fine-grained Gaussian packetization, allowing visually important primitives to be transmitted earlier for progressive refinement. Finally, the scalable GS bitstream is mapped to an MPEG-DASH compatible sub-representation structure, enabling fine granular adaptive, low-latency delivery of dynamic Gaussian splatting content under bandwidth-varying conditions.

Community

00

Publication notes

Author note
Accepted in Asilomar Conference on Signals, Systems, and Computers 2026