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SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Authors

Do you know Zhouheng Li?You can claim authorship or link another user.Do you know Fangguo Zhao?You can claim authorship or link another user.Do you know Mattia Piccinini?You can claim authorship or link another user.Do you know Baha Zarrouki?You can claim authorship or link another user.Do you know Yuan Gao?You can claim authorship or link another user.Do you know Zitong Shan?You can claim authorship or link another user.Do you know Johannes Betz?You can claim authorship or link another user.Do you know Chen Lv?You can claim authorship or link another user.Do you know Lei Xie?You can claim authorship or link another user.

Abstract

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.

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