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MedGame: Storytelling Gamification Empowered by Large Language Models for Medical Education

Authors

Do you know Qian Wu?You can claim authorship or link another user.Do you know Xinrong Zhou?You can claim authorship or link another user.Do you know Zizhan Ma?You can claim authorship or link another user.Do you know Kai Chen?You can claim authorship or link another user.Do you know Zheyao Gao?You can claim authorship or link another user.Do you know Xun Lin?You can claim authorship or link another user.Do you know Hongqiu Wu?You can claim authorship or link another user.Do you know Longfei Gou?You can claim authorship or link another user.Do you know Yixiao Liu?You can claim authorship or link another user.Do you know Ann Sin Nga Lau?You can claim authorship or link another user.Do you know Qi Dou?You can claim authorship or link another user.

Abstract

Large Language Models (LLMs) show promise for medical education, but most existing systems focus on localized interactions such as question answering or single-turn feedback, rather than organizing an entire clinical case into a decision-centered learning trajectory. We introduce \textit{MedGame}, a framework that transforms static clinical cases into structured, executable storytelling games. MedGame uses a dual-engine design: a Medical Narrative Designer synthesizes case-grounded clinical storylines with states and decision nodes, while a Story Director converts them into dependency-aware multimodal orchestration plans rendered by our released interactive platform. We construct MedGame Bench, a 5,000-case benchmark and evaluation protocol for Medical Narrative Generation and Story Direction. Experiments show that task-specific fine-tuning substantially improves open-source LLMs on MedGame Bench and narrows the gap with commercial models. A pilot student study further shows that learners perceive MedGame as more engaging and useful than text-only alternatives.

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Publication notes

Author note
Work in Progress; an explorational design and study on AI+Education+Game