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G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection

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Do you know Yechan Kim?You can claim authorship or link another user.Do you know JongHyun Park?You can claim authorship or link another user.Do you know Dongho Yoon?You can claim authorship or link another user.Do you know Namhoon Jung?You can claim authorship or link another user.Do you know Moongu Jeon?You can claim authorship or link another user.

Abstract

This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignment and high annotation cost. The framework supports structured scenario specification, controllable multi-view camera placement, simultaneous visible/thermal capture, and automatic bounding box annotation using engine-level geometric metadata. These capabilities enable controlled studies of viewpoint variation, multi-modal fusion, and synthetic-to-real transfer in aerial object detection. Besides, using G-MAD, we construct and release AMOD, a new large-scale multi-view aerial RGB-T object detection benchmark. The source code and the dataset are available at https://unique-chan.github.io/G-MAD-Project.

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ACM Multimedia 2026 (OSS)