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Fluid-SDF: Ultra-Lightweight and Editable Implicit Shape Representation via Differentiable Primitives

Authors

Do you know Pradyumna Sripada?You can claim authorship or link another user.Do you know Chinmay Nadgir?You can claim authorship or link another user.Do you know Ksheer Agrawal?You can claim authorship or link another user.Do you know Krishna Kanth Kodanganti?You can claim authorship or link another user.

Abstract

Implicit Neural Representations (INRs) have become the standard for continuous 2D shape modeling, but they suffer from black-box uneditability, vulnerability to noise, and high parameter counts that severely hinder deployment on edge devices. We introduce Fluid-SDF, a highly compressed, differentiable Constructive Solid Geometry (CSG) framework that models shapes using explicit geometric primitives blended via a smooth minimum function. By replacing traditional multi-layer perceptrons (MLPs) with a parameterized primitive engine, Fluid-SDF reconstructs complex, non-convex topologies using strictly under 100 parameters, achieving comparable or superior intersection-over-union (mIoU) to standard neural baselines. Furthermore, we demonstrate that Fluid-SDF acts as a powerful geometric prior, inherently resisting high-frequency dataset noise where capacity-matched neural networks catastrophically overfit. Finally, unlike standard INRs, Fluid-SDF's explicit parameter space allows for direct, zero-shot user editing of local and global shape features without retraining. By bypassing expensive on-device gradient updates entirely, Fluid-SDF is uniquely suited for mobile AI, augmented reality, and resource-constrained embedded environments

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Publication notes

Author note
6 pages, 5 figures