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Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds

Authors

Do you know Jordan Dowdy?You can claim authorship or link another user.Do you know Jean Chagas Vaz?You can claim authorship or link another user.

Abstract

Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control. Reinforcement learning (RL), the primary learning-based approach for locomotion, often utilizes a high-performance simulation tool, providing a controlled and efficient training and development environment. However, policies that perform well in simulation frequently encounter unexpected challenges when deployed on a physical system, known as the sim-to-real gap. This work presents a robust RL locomotion framework capable of whole-body control. The proposed RL framework utilizes Nvidia's new set of simulation tools, Isaac Sim, and its companion RL framework, Isaac Lab, for training, achieving a zero-shot sim-to-real policy. The performance of our policy is validated on physical hardware using the Unitree Go1, with experimental results showing similar velocity tracking performance to the quadruped's integrated controller, with a greater ability to recover from large disturbances, and achieve linear velocities of 2.0 m/s and angular velocities of 1.8 rad/s.

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Publication notes

Author note
6 pages, 5 figures. Accepted manuscript. Published in the 2025 IEEE 21st International Conference on Automation Science and Engineering (CASE), pp. 2194-2199
Journal
2025 IEEE 21st International Conference on Automation Science and Engineering (CASE), pp. 2194-2199 (2025)
DOI
10.1109/CASE58245.2025.11163761