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SceneBind: Binding What and Where Across Vision, Audio and Language

Authors

Do you know Mingfei Chen?You can claim authorship or link another user.Do you know Zijun Cui?You can claim authorship or link another user.Do you know Ruoke Zhang?You can claim authorship or link another user.Do you know Hyeonggon Ryu?You can claim authorship or link another user.Do you know Eli Shlizerman?You can claim authorship or link another user.

Abstract

We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language. Existing omni-modal encoders excel at instance-level semantics (i.e., what is present), but often lack explicit spatial structure (i.e., where it is). SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This representation explicitly captures object-level semantics, spatial attributes, and uncertainty. We further propose SceneBind Matching, a semantic-spatial matching scheme that integrates global scene similarity with object alignment, supporting cross-modal scene retrieval and object grounding. To train and evaluate SceneBind, we curate a novel real-world binaural audio-visual dataset with structured semantic and spatial annotations, and propose a training protocol for aligning semantic and spatial signals across modalities. SceneBind is compatible with large-scale pretrained semantic encoders, adds lightweight spatial modeling with only a few additional tokens. It achieves state-of-the-art scene and spatial retrieval while enabling strong zero-shot transfer to downstream tasks such as audio-visual localization.

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Publication notes

Author note
Project website: https://scenebind.github.io/